Here is my process on how I textured Shu Li's dress. (Shu Li is the character that I made for the Artstation Challenge: Ancient Civilization)
- Create a tileable color texture from a stock photo here
- In Substance Painter, create a fill layer and apply the color map to Color, Rough, and Height. Substance Painter will greyscale the color map for you so no worry
- Select the fill layer, add two adjustment layers "Levels" for Roughness and Height, and play around with them until you like. My goal was to separate the embroidery from the red fabric.
- Create another fill layer, uncheck everything except Height, and fill it with a displacement map from Texturing.xyz MicroFabrics
For more detail, check out the video below: